We all need a chance to change our lives! The story follows Miko Kurono, who began her dream career as a livestreamer under the name "Necronomico" after graduating middle school. Amidst spending her days with childhood friend Mayu Mayusaka and rival Kanna Kagurazaka, she's introduced to a new VR game project!?
Upon encountering the game, the girls start pursuing the 'irreplacable now'.
(Source: Official site, translated)
Since ancient times, shrine maidens who wield swords have been exorcising "aratama," strange existences that threaten the human world. These young women who wear school uniforms and a sword are called "Toji," and they serve as an official unit within the police force as a "special religious service police squad." The government authorizes the Toji to wear swords and serve as government officials, and the government has set up five schools throughout the country for the girls to attend. The girls live ordinary school lives, while occasionally performing their duties, wielding their swords and using various powers to fight and protect the people.
(Source: Anime News Network, edited)
The third season of Yuuki Yuuna wa Yuusha de Aru.
The magical girls of the Sanshu Middle School Hero Club have one goal: to make people smile whenever they can and to always help those in need. Through teamwork and the help of their magical powers, Yuna, Mimori, Fuu, Itsuki, Karin and Sonoko have vanquished deadly Vertexes, recovered a missing friend and balanced their lives as magical girls and regular middle school students. Now a new adventure begins, one that will test their skills and their bond as friends alike.
(Source: Sentai Filmworks)
Three girls have been chosen by the great Shinju-sama to be heroes and fight against the destructive beings known as Vertexes—enemies that threaten the harmony and safety of the world.
Unsure of when they would be called to duty, Sumi Washio, Sonoko Nogi, and Gin Minowa spent their time idly. However, with the sudden appearance of a Vertex, they realize they have no idea how to fight together as magical girls when they are nearly bested. They manage to defeat their enemy by sheer determination, but in the aftermath of the battle, the three decide to fix their teamwork issues and improve their combat capabilities.
But as more enemies appear—and requiring even more power to defeat their nemeses—the girls may find themselves irreversibly changed by the use of their magic. What price will they have to pay to ensure victory, and is it one worth paying if humanity will be saved?
(Source: MAL Rewrite)
The second season of Kiniro Mosaic.
Although learning different languages continues to be an interest for Shinobu and her friends, the new school year brings unexpected difficulties. Not only is there always something new and different to distract them from their studies, but Alice and Yoko also are having trouble adjusting to being in a different class from Shinobu and Aya.
Meanwhile, Karen isn't getting along at all with her new homeroom teacher, and it doesn't help that the teacher is having trouble figuring out how to make herself seem friendlier to her students as well. Craziness may ensue, but sometimes, all it takes is the right mutual experience to bring everyone together.
While some of those experiences may not be as well-thought-out as others (like when Alice and Aya act like juvenile delinquents to seem more grown up), the gang's new adventures are certain to warm everyone's heart as the fun and friendships keep growing in Hello!! Kiniro Mosaic!
(Source: Sentai Filmworks)
Being asked to work as a voice actress at a game company might not be so bad, unless you are Kanna Aoyagi. On her 16th birthday, her older sister Yayoi guilts Kanna into doing voice work for her at Blue March, a game company that specializes in eroge: erotic games with lots of sexual content.
Sweet and innocent, Kanna has no idea how she can possibly succeed at such an occupation when she has no sexual experience. But as she plays eroge for research, uses her vivid imagination, and receives unorthodox help from her coworkers, Kanna slowly becomes more comfortable with her new, embarrassing profession.
(Source: MAL Rewrite)
Kiri Haimura has an obsession with beautiful hair—specifically, cutting it. This bizarre trait is what leads him to seek out a rumored long-haired ghost who lives in an abandoned house on a hill. However, he finds not a ghost, but a beautiful girl with long flowing hair named Iwai Mushanokouji, the "Hair Queen," whose hair cannot be cut due to a family curse.
Iwai explains that there is a death game surrounding her, and that if she is killed by a cursed object, aptly named a "Killing Good," the wielder gets their wish granted. After protecting Iwai from "Authors"—Killing Goods users—he learns there is in fact a Killing Good passed down in his own family: a pair of scissors used by his ancestor to commit murders. Naming the scissors "The Severing Crime Edge," he finds that he is able to cut Iwai's cursed hair with them, setting her free to live a normal life. However, many Authors seek to kill the Hair Queen, and Kiri will have to protect her in this lethal game of fate.
(Source: MAL Rewrite)
The gourmet comedy follows the daily life of Koizumi, a high school girl who looks like a cool beauty at first glance, but actually has an unexpected side of her that loves ramen.
(Source: Anime News Network)
Having fulfilled their destiny during the events of Yuuki Yuuna wa Yuusha de Aru, Sanshu Middle School's Hero Club—consisting of Yuuna Yuuki, Karin Miyoshi, and siblings Fuu and Itsuki Inubouzaki—is back in full swing, helping out those in need wherever they can. They have also gained a new member, a hero from the past named Sonoko Nogi. But eventually they notice that someone who should be among them, Mimori Tougou, is missing; any trace of her existence is completely gone, save for the girls' memories.
With no leads on Tougou's whereabouts, the girls regain the ability to transform and begin the desperate search for their lost friend. But what they find is more shocking than any of them could ever have imagined, and the consequences of their actions begin to change life as they know it.
(Source: MAL Rewrite)
Tooru and Run have been best friends forever, so when Tooru learns that she's managed to get into the same high school as Run, she runs to tell her… only to find Run in a compromising position with yet another girl, Yuko. Needless to say, that makes things a bit awkward at school, with Tooru fending off those who might be interested in Run while Yuko and their other girlfriend, Nagi, have to deal with Run's own penchant for drama.
(Source: Sentai Filmworks)
Time flies when you're having fun, and it seems like only yesterday that Shinobu Omiya was nervously waiting for her friend Alice Cartelet to arrive from England to study at Shinobu's school in Japan. Now, in their third and final year, Alice, Shinobu, Aya, and Yoko have truly become the best of friends and even Karen, Honoka, and Kana are part of the gang as well. But since it's their last year, that means their time will be split between preparing for the big senior trip to Nara and Kyoto, and trying to make plans for whatever is to come next in their lives… and in Shinobu's case, that may mean something so amazing that she'd never even dared to dream it!
(Source: Sentai Filmworks)
This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy.
There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight.
One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.
(Source: Tecmo Koei Europe)
One of the best parts about being in a group of friends is that you usually have a couple of guardian angels watching over you. So, when Shinobu has to both write a script as well as make costumes for a play for the school festival, it doesn't take long for her classmates to realize that someone might have bitten off more than she can chew. Or write and sew, in this case. Fortunately for Shinobu's theatrical future, Alice, Yoko, and Aya are glad to pitch in, and that allows for a chance to reflect on their experiences in the days before Alice arrived. Will everything be finished in time, or will the audience be in stitches because of the ones coming apart onstage?
(Source: Sentai Filmworks)
In an age when large-scale natural disasters frequently happen all over the world, when cyborgs and autonomous robots are beginning to appear on the market in technologically advanced nations, and major world powers compete for technology and resources, the divide between rich and poor grows and the future for the poor looks bleak. In this transitional stage, everyone wanders around in a self-indulgent daze and the way out isn't clear... This is the story of how two cybernetically enhanced girls meet.
The Achiga Girls' Academy in Nara once defeated regional mahjong powerhouse Bansei High School. It advanced into the national team semifinals but lost to the eventual champion, and the mahjong club was later disbanded.
Six years later, elementary school student Shizuno Takakamo befriends transfer student Nodoka Haramura. The two eventually enter Achiga Girls', but Nodoka transfers out of the school in the second year.
When Shizuno sees Nodoka on television the following year as the national middle school individual mahjong champion, she decides to revive Achiga's mahjong club.
(Source: AniList.co)
Eight words describe the feelings of Youtarou Hanabusa: "I just want to live a normal life." Unfortunately for him, as a member of the Knights of the World, his training in this ancient and international order has left him with a condition he calls "White Knight Syndrome." This condition causes Youtarou to instinctively act heroically and chivalrously whenever he encounters someone in danger.
To protect his identity in such embarrassing moments, he carries a mask with him at all times. Then one day, he saves the life of Makio Kidouin, the young daughter of an elite and affluent family. Little does he know that this singular act of heroism will change his life forever. Soon, he is simultaneously blessed with a life in the lap of luxury and cursed with one of abnormality, for his new friend Makio lives a life far removed from the everyday.
Between coping with the hijinks of six-year-old Makio, and dealing with a cast of odd friends and scheming enemies, Youtarou must protect his new friend while keeping his identity hidden as the masked hero Knight Lancer.
(Source: MAL Rewrite)